Senior Product Designer

CVENT / ATTENDEE HUB ICON CUSTOMIZATION

Planners wanted Attendee Hub to feel like their event, not ours.

Planners wanted Attendee Hub to feel like their event, not ours.

Years of customer feedback showed that limited customization was forcing very different brands into similar-looking experiences, and sometimes putting them at odds with their own guidelines. I led the icon work within the broader theming initiative, defining a flexible model that could work consistently across web and mobile despite legacy and platform constraints.

ROLE

ROLE

Product Designer · project lead

OWNERSHIP

OWNERSHIP

Product design + research partnership + system definition

SCOPE

SCOPE

Attendee Hub app + web + configuration

THE PROBLEM

Attendee Hub offered some theming controls, but fixed iconography still pushed different brands toward the same visual experience. Requests for “custom icons” in quarterly reports reinforced the need for more brand control.

THE DESIGN CHALLENGE

Define a flexible icon model that worked across app + web despite legacy assets, inconsistent naming, and missing size standards.

THE OUTCOME

Launched with six icon packs; 37% of events created in the quarter after launch used a non-default icon pack. Individual icon swapping and five additional packs followed, expanding customization options.

THE PROBLEM

Planners didn’t want more icons. They needed more brand control.

Planners didn’t want more icons. They needed more brand control.

Within the broader customization effort, icons were one of the most persistent fixed elements. Even as planners adjusted other parts of the experience, the same iconography appeared across every event—making it harder for the product to fully reflect their brand.

LARGER CUSTOMIZATION EFFORT

LARGER CUSTOMIZATION EFFORT

COLOR

TYPOGRAPHY

ICONS

my project focus

ILLUSTRATION

LAYOUT

01 / DEFINING THE MODEL

More control still needed boundaries.

More control still needed boundaries.

Once icons became the focus, the question wasn’t whether to offer more choice—it was how much. We explored global icon packs, individual swaps, and fully custom uploads to find a model that gave planners flexibility without turning every icon into a design decision.

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DESIGN DECISION

Pack-level control for the whole experience, targeted swaps for the exceptions.

Pack-level control for the whole experience, targeted swaps for the exceptions.

02 / RESEARCH

Research helped us narrow a broad visual space.

Research helped us narrow a broad visual space.

62 current Attendee Hub users

+ 39 internal participants

I gathered icon examples and partnered with UX Research to test 12 visual directions. We looked beyond preference alone, asking which styles could realistically work with customers’ brands and whether the range offered enough variety.

12

DIRECTIONS TESTED

Broad visual exploration

6

6

LAUNCH PACKS

Research-supported starting set

Sharper > rounded

Sharper lines and edges carried the strongest perceived brand fit.

Line > solid

Participants generally preferred line styles to solid styles.

Variety still mattered

No single visual style could realistically fit every customer brand.

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Sharper > rounded

Sharper lines and edges carried the strongest perceived brand fit.

Line > solid

Participants generally preferred line styles to solid styles.

Variety still mattered

No single visual style could realistically fit every customer brand.

03 / CORE INTERACTION

Make the global choice feel immediate - then allow targeted exceptions.

Make the global choice feel immediate - then allow targeted exceptions.

A single pack choice could update hundreds of icons across the event experience. Planners could then swap individual icons when a default metaphor didn’t fit- without breaking the broader visual language.

Product tradeoff: We recommended preventing duplicate icons to preserve distinct navigation cues. The shipped model allowed duplicates, prioritizing planner flexibility.

04 / IMPLEMENTATION DEPTH

One global switch required a semantic system underneath it.

One global switch required a semantic system underneath it.

Making one pack selection update hundreds of icons across app and web required a reliable semantic map underneath the UI. We aligned naming, mapped equivalent icons across packs, standardized icon sizes, and created conventions engineering could implement consistently across platforms.

05 / SYSTEMS THINKING

Implementation uncovered one surface that couldn’t support the model.

Implementation uncovered one surface that couldn’t support the model.

While mapping the surfaces that needed to support icon packs, we found an exception: floor-plan pins were hard-coded PNGs, with the icon and pin surface baked into one image. To make pack switching possible, we needed to separate them. Since color theming was already on the roadmap, we structured the pin surface so it could inherit event color later instead of rebuilding it again.

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ARCHITECTURAL DECISION

We solved the icon problem in a way that also made room for color theming, instead of rebuilding the same surface twice.

We solved the icon problem in a way that also made room for color theming, instead of rebuilding the same surface twice.

WHAT CHANGED

37% of events created in the quarter after launch used a non-default icon pack.

Planners could keep the default, making this an early adoption signal for optional brand customization.

Individual icon swapping

Individual icon swapping

Soon after launch, planners could replace a specific icon within the selected pack when the default metaphor didn’t fit.

Soon after launch, planners could replace a specific icon within the selected pack when the default metaphor didn’t fit.

6 launched packs → 11 total

6 launched packs → 11 total

Leadership asked for more visual variety, so we expanded the library with five more packs.

Leadership asked for more visual variety, so we expanded the library with five more packs.

REFLECTION

I should have shown the whole story sooner.

I should have shown the whole story sooner.

Icons were only one part of the broader theming effort. Because each enhancement shipped independently, it was easy to evaluate them as a series of small changes. Looking back, I would have done more to show the cumulative experience earlier — not just what each feature added, but what they made possible together.

THE FULL EXPERIENCE

The impact became clearest when the pieces were shown together.